Configuring this resource

📁 Installation

  1. Download and add MirrorParkStudios-ShieldSystem to your server's resources/ folder.

  2. In your server.cfg, add:

    ensure MirrorParkStudios-ShieldSystem
  3. Edit Shared/Config.lua to match your server needs.

  4. Restart the resource or the server to apply your changes.


⚙️ Configuration

All settings are controlled via Shared/Config.lua. Below is an explanation of each section:


🔫 Weapon Settings

These settings determine what weapons are automatically given when a shield is equipped.

Config.PistolWeapon = `WEAPON_PISTOL`

Config.PistolWeaponComponents = {
    `COMPONENT_AT_PI_FLSH`
}

Config.BatonWeapon = `WEAPON_POBATON`

💬 Command Options

These allow players to activate shields via chat commands.

Config.Commands = {
    Enabled = true,
    BallisticShield = "ballisticshield", -- /ballisticshield
    LongShield = "longshield",           -- /longshield
    ShortShield = "shortshield",         -- /shortshield
    ShieldUp = "shieldup"                -- /shieldup
}

You can change these command names to anything you'd like.


📦 Export Options

These allow shields to be triggered from other scripts.

Config.Exports = {
    Enabled = true,
    BallisticShield = "ballisticshield",
    LongShield = "longshield",
    ShortShield = "shortshield",
    ShieldUp = "shieldup"
}

Example usage:

exports["MirrorParkStudios-ShieldSystem"]:ballisticshield()

🔒 Access Restriction

This function allows you to restrict who can use the shield commands or exports.

Config.RestrictionCheck = function()
    -- Insert your logic here to restrict access.
    -- Example (QBCore):
    -- return QBCore.Functions.GetPlayerData().job.name == "police"

    return true -- Allow all users by default
end

Return true to allow access or false to block it based on your logic.

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