Configuring this resource
This is an Early Access Product, so please do not expect everything to be perfec
Gates Access
The following commands will open the relevant gates:
Pedestrian Gate - /afogate 1234
Vehicle Gate - /firearmsgates 1234
Shutter - /firearmsshutter 1234 (you need to be right up to the shutter for this)
Custom codes, job lock and third eye intergration will all be done for final release
Known Issues
There are some issues where civs are seen in-between the shutter and main gate. Please check for any other sp_manifest.ymt files as they will override. Find the entry for textile_city and replace it with
<Item type="CScenarioPointRegionDef">
<Name>compcache:/MirrorParkStudios-StrawberryFirearms/textile_city</Name>
<AABB>
<min x="233.551575" y="-965.646606" z="-4.047320" w="0.000000" />
<max x="585.663086" y="-442.986328" z="35.178024" w="0.000000" />
</AABB>
</Item>
There is also issues where the garage area has broken lighting - vehicle headlights flicker on and off and EUP textures aren't always visible. There are also random spots in the map where everything goes invisible. This isn't something we are able to replicate, I would double check for other conflicts in your server.
Last updated