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    • Custom EUP Configuration
      • Configuring this resource
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    • Fire Alarm Script
      • Configuring this resource
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    • Turnout WigWags
      • Configuring this resource
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      • Configuring this resource
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  • Legion Square Firearms Base
    • Configuring this resource
  • Sandy Shores Estate
    • Configuring this resource
    • Business MLOs
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  • Gates Access
  • Known Issues
  1. Legion Square Firearms Base

Configuring this resource

This is an Early Access Product, so please do not expect everything to be perfec

Please report any bug issues here: https://docs.google.com/forms/d/e/1FAIpQLSfK6Q0gkbHv7LvylrgrREB4yCZFzy8jdCsXll-WLqCl-Y2i7A/viewform?usp=header

Gates Access

The following commands will open the relevant gates:

Pedestrian Gate - /afogate 1234
Vehicle Gate - /firearmsgates 1234
Shutter - /firearmsshutter 1234 (you need to be right up to the shutter for this)

Custom codes, job lock and third eye intergration will all be done for final release

Known Issues

There are some issues where civs are seen in-between the shutter and main gate. Please check for any other sp_manifest.ymt files as they will override. Find the entry for textile_city and replace it with

<Item type="CScenarioPointRegionDef">
      <Name>compcache:/MirrorParkStudios-StrawberryFirearms/textile_city</Name>
      <AABB>
        <min x="233.551575" y="-965.646606" z="-4.047320" w="0.000000" />
        <max x="585.663086" y="-442.986328" z="35.178024" w="0.000000" />
      </AABB>
    </Item>

There is also issues where the garage area has broken lighting - vehicle headlights flicker on and off and EUP textures aren't always visible. There are also random spots in the map where everything goes invisible. This isn't something we are able to replicate, I would double check for other conflicts in your server.

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Last updated 1 day ago