Configuring this resource

We've made it as simple as possible to configure Custom EUP Configuration

To be able to use this resource you need to ensure that your EUP is named correctly.

Prior to the slot name you need to define the DLC Name for example:

'mp_m_freemode_01_cw_custom^jbib_001_u.ydd' and 'mp_m_freemode_01_cw_custom^jbib_diff_001_a_uni.ytd'

You can then name the slot any number 000 to 100.

GTA Clothing Guidance

GTA Clothing is split up into three different attributes:

Attribute Name
Type
Required
Description

id

Number

Yes

The component number (0 thru 11)

drawable

Number

Yes

The number of the drawable.

texture

Number

Yes

The number of the texture.

Here is a list of Component IDs and their names:

Component
Name
Description (note that usage varies for different ped models)

0

head

Head models

1

berd

Beards and masks

2

hair

Hair models

3

uppr

Upper body models

4

lowr

Lower body models

5

hand

Hands and arms

6

feet

Shoes and feet

7

teef

Accessories

8

accs

Miscellaneous clothing parts and accessories

9

task

Gear and equipment

10

decl

Overlays like text and emblems

11

jbib

Miscellaneous accessories and alternative upper body models.

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