# Configuring this resource

### 🧭 Installation

1. Place the resource in your `resources/` directory.
2.  Add to your `server.cfg`:

    ```cfg
    ensure MirrorParkStudios-Mobilising
    ```
3. Modify `Shared/Config.lua` to suit your station layout and call signs.
4. Add your sound files to the appropriate directory.
5. Restart the server.

***

### ⚙️ Configuration

All configuration is handled inside:

```
Shared/Config.lua
```

***

### 🎯 Events

#### Server-Side Turnout

```lua
TriggerEvent("MPS-TurnoutSystem:Server:TurnoutCallsigns", callsigns, turnoutMessage)
```

* `callsigns`: An array like `{"E435", "E431"}`
* `turnoutMessage`: A string (can include HTML `<br />` for formatting)

***

#### Server-Side Station Broadcast

```lua
TriggerEvent("MPS-TurnoutSystem:Server:StationMessage", stations, message, informationMessage)
```

* `stations`: An array like `{"F22", "F23"}`
* `message`: A string message to broadcast
* `informationMessage`: `true`/`false` - whether to play the info message tone

***

#### Server-Side Standby Order

```lua
TriggerEvent("MPS-TurnoutSystem:Server:StandbyOrdering", callsigns, station)
```

* `callsigns`: An array like `{"E435", "E431"}`
* `station`: A string, e.g., `"F22"`

***

### 📦 Sample Station Config

```lua
Config.Stations = {
    ["F22"] = {
        Speakers = {
            {Coords = vector3(-333.16, -1535.14, 37.98), Radius = 12.5},
            ...
        },
        MobilisingComputer = vector3(-328.74, -1538.37, 27.77),
        Teleprinter = vector3(-328.16, -1537.3, 28.65),
        InteractionDistance = 2.0,
        TurnoutOrder = {
            "MOBILISE",
            "CALLSIGNS",
            "TURNOUTTONE"
        }
    }
}
```

***

#### 💬 Commands

Players can open the mobilising interfaces manually:

```lua
Config.Commands = {
    MobilisingScreen = "viewMobiliser",
    MobilisingScreenKeybind = "E",
    Teleprinter = "viewTeleprinter",
    TeleprinterKeybind = "L"
}
```

***

### 🎧 Sound Files

Sound files (e.g. `E431.ogg`, `turnouttone.ogg`) should be placed in your `html/sounds/` or wherever your resource defines. They **must match** the names defined in the config but **do not include file extensions**.
